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Ratchet & Clank: Tools of Destruction shadows glitchy over water

Open JimScript opened this issue 10 months ago • 4 comments

Quick summary

When Ratchet's shadow is over water it will sometimes glitch out.

Details

https://github.com/user-attachments/assets/8456bb62-8813-4faf-855d-668e29804025

Now the game normally separates Ratchet's shadow models over water on a real PS3, but they don't glitch out into squares there like here on RPCS3.

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

BCUS98127_20250508124632_capture.rrc.gz

System configuration

  • SYS: RPCS3 v0.0.36-17926-21cdbd90 Alpha | master
  • SYS: AMD Ryzen 5 3600 6-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
  • SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
  • SYS: Current Time: 2025-05-08T13:10:50
  • RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 566.3.0.0
  • SYS: LLVM version: 19.1.7
  • SYS: Firmware version: 4.88

Other details

No response

JimScript avatar May 08 '25 20:05 JimScript

@JimScript surely still an issue, but please provide an update

digant73 avatar Oct 26 '25 13:10 digant73

Yes but I feel as far as priority goes it's very low compared to the water shader itself or something like polygon depth accuracy for the whole series, as those are far more reaching and obvious issues while I just made this because I noticed it.

JimScript avatar Oct 27 '25 12:10 JimScript

yes, it seems the source code for water effects has been made available for Resistance 2 so hopefully it also covers all Insomniac games and could be integrated in the emulator

digant73 avatar Oct 27 '25 13:10 digant73

I just tried this on my Steam Deck and was unable to replicate it, even though I can replicate it easy enough on my Windows NVIDIA machine, so I think this could just be a NVIDIA issue.

JimScript avatar Nov 09 '25 06:11 JimScript