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0.0.34-17121 crashes during compiling shader pipeline object

Open Tamosch94 opened this issue 1 year ago • 5 comments

Quick summary

When booting games, most of them crash during compilation of the pipeline object. It actually crashes RPCS3, like the whole application

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RPCS3.log

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Tamosch94 avatar Nov 16 '24 13:11 Tamosch94

I confirm the issue. The bug was not present for sure up to release 0.0.34-17098 and seems to be preset since 0.0.34-17121. Currently it is necessary to always remove the shader cache in order the game is started otherwise rpcs3 will close/crash

digant73 avatar Nov 16 '24 16:11 digant73

Same here, I have to clear the shader cache to prevent the game from crashing.

basedhound avatar Nov 16 '24 16:11 basedhound

Can confirm as well. MGS4 had no issues on any builds I installed up to this point, though I had not launched RPSC3 or updated it for around a week before today.

aksedlacek avatar Nov 16 '24 17:11 aksedlacek

same problem with me on all of my games

IDAZIZ avatar Nov 16 '24 18:11 IDAZIZ

It looks like the latest update fixed the issue for me.

aksedlacek avatar Nov 16 '24 19:11 aksedlacek

this regression (since 0.0.34-17121) has been fixed few PRs later (by 0.0.34-17137) so it could be closed

digant73 avatar Jan 20 '25 15:01 digant73