Dragon Age II [BLUS30645] - Frequently hangs
Quick summary
This game hangs frequently, observed even during the opening sequence.
Details
The following settings were changed from default to attempt resolution, to no avail:
- SPU Decoder: Recompiler (ASMJIT)
- Driver Wave-up Delay: 200 | 800
- RSX FIFO Accuracy: Atomic
Please feel free to suggest any other settings that might help.
Attach a log file
Attach capture files for visual issues
No response
System configuration
- OS: Linux Mint 22 / kernel 6.8
- CPU: Intel i7-10870H
- GPU: Nvidia GTX-3070 / driver 535.183
- Commit tested: 7f30e52f
Other details
This may be the same issue affecting #10541
Update: Setting Driver Wake-Up Delay to 2400 in the custom config file _config_BLUS30645.yml_ seems so far to work around the hanging issue with Vulkan (the UI only allows up to 800 which is not high enough). This is the same workaround for Dragon Age: Origins as noted in the issue linked above.
Update: While this setting does help, eventually the game freezes either way, and still often, mostly during cutscenes. The setting almost completely resolves freezing in DA: Origins, by contrast.
OpenGL has been reported to work too, though this option appears to be broken on Linux systems (at least on this test system rpcs3 has always frozen when compiling shaders on any game no matter what Nvidia driver is used).
had the same issue last year when testing the demo. don't know if the log will help. link
Can confirm, I have the same hanging issues on my ROG Ally. I can provide the logs if additional info is required.
Having the same issue on my Win 10
@Shoegzer, @ValentinnoCruz is that still an issue?
Yes it is, just tested on latest commit. It hangs very quickly ingame, even with driver wake-up delay set at 2400 in the custom config.
The issue still occurs.