rpcs3
rpcs3 copied to clipboard
List of Games with Channel Loop Pattern Detected!
These logs say I should report this to you (you as developers)
I think, I enabled loop pattern detection in the config and while starting Metal Gear Solid 4 he found something.
You can find the infos in the screenshot and I hope you are able to do something with it.
Cheers
Missing the log file
List of known games:
- Assassin's Creed II
- Dragon Ball Z: Burst Limit
- God of War 3
- InFamous
- Metal Gear Solid 4
- Resistance: Fall of Man (Demo)
This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.
InFamous (BCUS98119) Thread (CellSpursKernel0) [0x015c4]} SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0x15c4, branch_pc=0x15c8, branch_target=0x15c4, 0x15c4-NLWSK5vNUJzqrgq2T2KSYViLHjZG)
I found this JUST NOW, also this game still has missing grass. RPCS3.log.gz
This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.
I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.
This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.
I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.
This is very possible to be the case. So, this ticket can be closed now?
This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.
I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.
This is very possible to be the case. So, this ticket can be closed now?
Not sure if related, but running on ARM (M3 Pro) I have this message on every start of Gran Turismo 5 (Gran Turismo 5 BCES00569 v02.07):
E SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0xa7c, branch_pc=0xa80, branch_target=0xa7c, 0xa7c-7PiXnkUPiv7ZdGvUkndsHKRu6ZNZ)
(The game crashes later on with this: F {PPU[0x100002a] Thread (n3FKY) [0x00aa07bc]} SIG: Thread terminated due to fatal error: Narrowing error (object: 0x10000000b))
This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.
I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.
This is very possible to be the case. So, this ticket can be closed now?
Not sure if related, but running on ARM (M3 Pro) I have this message on every start of Gran Turismo 5 (
Gran Turismo 5BCES00569v02.07):
E SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0xa7c, branch_pc=0xa80, branch_target=0xa7c, 0xa7c-7PiXnkUPiv7ZdGvUkndsHKRu6ZNZ)(The game crashes later on with this:
F {PPU[0x100002a] Thread (n3FKY) [0x00aa07bc]} SIG: Thread terminated due to fatal error: Narrowing error (object: 0x10000000b))
unrelated, upload log.
Add "Resistance: Fall of Man (Demo)" to the list. I saw this while debugging some shader issue.
@AniLeo Add to list of games [DRAGON BALL Z: BURST LIMIT [BLES00231] as this game is never mentioned here
Editing this message with other games that output this in the logs.
LEGO Dimensions: RPCS3.log.gz
Stuntman: RPCS3.log.gz
LIMBO: RPCS3.log.gz
Game: Child of Eden (Digital/Store version)
·E 0:04:46.091786 {SPU Worker 15} SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0xa7c, branch_pc=0xa80, branch_target=0xa7c, 0xa7c-7PiXnkUPiv7ZdGvUkndsHKRu6ZNZ)
Edit: ~~worth mentioning, the game crashes on boot. It not only crashes the game, but my entire video driver (signal is lost, the AMD Crash handler pops)~~ My system was crashing, turns out the latest AMD drivers are bad.
Game : Samurai Warriors 4 Empires
·E 0:00:09.225254 {SPU Worker 3} SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0x15c4, branch_pc=0x15c8, branch_target=0x15c4, 0x15c4-NLWSK5vNUJzqrgq2T2KSYViLHjZG)