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List of Games with Channel Loop Pattern Detected!

Open realtonaldrum opened this issue 1 year ago • 12 comments

These logs say I should report this to you (you as developers)

I think, I enabled loop pattern detection in the config and while starting Metal Gear Solid 4 he found something.

You can find the infos in the screenshot and I hope you are able to do something with it.

report 2 developers

Cheers

realtonaldrum avatar Aug 15 '24 08:08 realtonaldrum

Missing the log file


List of known games:

  • Assassin's Creed II
  • Dragon Ball Z: Burst Limit
  • God of War 3
  • InFamous
  • Metal Gear Solid 4
  • Resistance: Fall of Man (Demo)

AniLeo avatar Aug 15 '24 09:08 AniLeo

Should be this.

RPCS3.log

realtonaldrum avatar Aug 16 '24 12:08 realtonaldrum

This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.

elad335 avatar Sep 11 '24 18:09 elad335

InFamous (BCUS98119) Thread (CellSpursKernel0) [0x015c4]} SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0x15c4, branch_pc=0x15c8, branch_target=0x15c4, 0x15c4-NLWSK5vNUJzqrgq2T2KSYViLHjZG)

RPCS3.log

Hasster1 avatar Sep 21 '24 20:09 Hasster1

I found this JUST NOW, also this game still has missing grass. RPCS3.log.gz

Jack54guythecoder avatar Sep 27 '24 01:09 Jack54guythecoder

This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.

I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.

Darkhost1999 avatar Dec 31 '24 13:12 Darkhost1999

This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.

I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.

This is very possible to be the case. So, this ticket can be closed now?

realtonaldrum avatar Jan 10 '25 15:01 realtonaldrum

This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.

I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.

This is very possible to be the case. So, this ticket can be closed now?

Not sure if related, but running on ARM (M3 Pro) I have this message on every start of Gran Turismo 5 (Gran Turismo 5 BCES00569 v02.07):

E SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0xa7c, branch_pc=0xa80, branch_target=0xa7c, 0xa7c-7PiXnkUPiv7ZdGvUkndsHKRu6ZNZ)

(The game crashes later on with this: F {PPU[0x100002a] Thread (n3FKY) [0x00aa07bc]} SIG: Thread terminated due to fatal error: Narrowing error (object: 0x10000000b))

mmkzer0 avatar Jan 16 '25 15:01 mmkzer0

This is technically not an issue, I wanted to collected some data abput games that has it. Sorry for the confusion.

I can't really find a game that doesn't have the message in the 1st time generation of spu cache. Consecutive boots of the game typically do not have this report to developers message. With significantly less appearance if present at all. I gave up trying to create a list because the list is all of the games just on creating a new spu cache near the very 1st message seen after game boot success messages.

This is very possible to be the case. So, this ticket can be closed now?

Not sure if related, but running on ARM (M3 Pro) I have this message on every start of Gran Turismo 5 (Gran Turismo 5 BCES00569 v02.07):

E SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0xa7c, branch_pc=0xa80, branch_target=0xa7c, 0xa7c-7PiXnkUPiv7ZdGvUkndsHKRu6ZNZ)

(The game crashes later on with this: F {PPU[0x100002a] Thread (n3FKY) [0x00aa07bc]} SIG: Thread terminated due to fatal error: Narrowing error (object: 0x10000000b))

unrelated, upload log.

elad335 avatar Jan 17 '25 07:01 elad335

Add "Resistance: Fall of Man (Demo)" to the list. I saw this while debugging some shader issue.

kd-11 avatar Mar 15 '25 22:03 kd-11

@AniLeo Add to list of games [DRAGON BALL Z: BURST LIMIT [BLES00231] as this game is never mentioned here

woj1993 avatar Mar 30 '25 18:03 woj1993

Editing this message with other games that output this in the logs.

LEGO Dimensions: RPCS3.log.gz

Stuntman: RPCS3.log.gz

LIMBO: RPCS3.log.gz

alexconsole04 avatar Apr 14 '25 23:04 alexconsole04

Fracture

RPCS3.log.gz

Triticum0 avatar May 30 '25 11:05 Triticum0

Game: Child of Eden (Digital/Store version)

·E 0:04:46.091786 {SPU Worker 15} SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0xa7c, branch_pc=0xa80, branch_target=0xa7c, 0xa7c-7PiXnkUPiv7ZdGvUkndsHKRu6ZNZ)

RPCS3.log

Edit: ~~worth mentioning, the game crashes on boot. It not only crashes the game, but my entire video driver (signal is lost, the AMD Crash handler pops)~~ My system was crashing, turns out the latest AMD drivers are bad.

LMache avatar Jun 08 '25 20:06 LMache

Game : Samurai Warriors 4 Empires

·E 0:00:09.225254 {SPU Worker 3} SPU: Channel Loop Pattern Detected! Report to developers! (read_pc=0x15c4, branch_pc=0x15c8, branch_target=0x15c4, 0x15c4-NLWSK5vNUJzqrgq2T2KSYViLHjZG)

RPCS3.log

dimotz182 avatar Oct 17 '25 11:10 dimotz182