rpcs3
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[Regression] LittleBigPlanet freezes / hangs.
Quick summary
The game freezes or hangs after playing or creating for a while. Audio can be heard after the freeze and the game doesn't crash.
No patches and just the default settings.
Details
No response
Build with regression
Probably a build of this year? From January to March?
Attach two log files
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response
I noticed this happens frequently on LBP1 water levels as well.
I have the same issue on LBP1 and LBP2
Same issue, i got it to unfreeze once somehow but i cant recreate it i would like this to be fixed and i will look for the update that caused this
Happening to me too on LBP2. either it crashes or it just hangs and stays there but never crashes.
Also having this happen. Trying to find a version of RPCS3 without this issue, however it's taking a while because this takes several minutes to manifest.
Still Testing but i think the regression is somehow caused by [NVM] since i have no isuses playing on rpcs3 builds before it but i will have to see since it wouldnt make much sense for it to be this causing it
i thought it was another build but after commenting it has just crashed lmao
Its either: #15534 OR #15569 but going offline makes it not crash so it very well could be #15562
The LBP2 logs above are set to Disconnected though.
The LBP2 logs above are set to Disconnected though.
oh yeah i didnt see that so either the crash i got while using that version coincidentally didn't happen while i was offline but it did while i was online sorry about that lol
test the game while offline as a lot of private servers don't implement DEFLATE which causes large responses to corrupt the game's memory as the game expects a hard limit on uncompressed responses before the server compresses them
test the game while offline as a lot of private servers don't implement DEFLATE which causes large responses to corrupt the game's memory as the game expects a hard limit on uncompressed responses before the server compresses them
Note that this doesn't affect the major private servers; Refresh and Lighthouse both have DEFLATE implemented.
yeah but the logs said it was disconnected and it happened while i was offline too
I have not encountered this frequency of crashing on 0.0.31's build. After updating to 0.0.32 (specifically the AUR's rpcs3-bin 0.0.32-1 binary), I've run into these problems. Not sure if this helps much, but it appears to be this most recent release
i have been playing for like a week on version 0.0.32.16430 and i don't seem to be having the issue so it could be something after this one
running a debug build of the game, every time it crashes, this is the last thing in the TTY log:
delay acquiring mutex 'ShComms' 95003e00 retval = 8001000b
Issue is still present. Using Refresh
I have not encountered this issue in LBP3 in 0.0.32-16430, but did in 0.0.32-16431
PR is #15562, @RipleyTom
the ShComms crash still seems to occur, but the game overall seems to crash less frequently
Test with #15692
Issue is now present in #15776
I highly doubt that PR caused such issue. And this ticket was already closed. You need to open a new regression report with the new relevant information.
it just happened for me on lbp2 like a minute ago