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[Regression] LittleBigPlanet freezes / hangs.

Open EngineMachiner opened this issue 1 year ago • 5 comments

Quick summary

The game freezes or hangs after playing or creating for a while. Audio can be heard after the freeze and the game doesn't crash.

No patches and just the default settings.

Details

No response

Build with regression

Probably a build of this year? From January to March?

Attach two log files

RPCS3.log.gz RPCS3.log

Attach capture files for visual issues

No response

System configuration

No response

Other details

No response

EngineMachiner avatar May 09 '24 23:05 EngineMachiner

I got it on LBP2 as well.

RPCS3.log.gz RPCS3.log

EngineMachiner avatar May 10 '24 00:05 EngineMachiner

I noticed this happens frequently on LBP1 water levels as well.

EngineMachiner avatar May 10 '24 14:05 EngineMachiner

I have the same issue on LBP1 and LBP2

RedstoneGithub avatar May 10 '24 15:05 RedstoneGithub

Same issue, i got it to unfreeze once somehow but i cant recreate it i would like this to be fixed and i will look for the update that caused this

GalaxyGaming2000 avatar May 15 '24 13:05 GalaxyGaming2000

Happening to me too on LBP2. either it crashes or it just hangs and stays there but never crashes.

Jupiter956 avatar May 15 '24 19:05 Jupiter956

Also having this happen. Trying to find a version of RPCS3 without this issue, however it's taking a while because this takes several minutes to manifest.

kitrodian avatar May 16 '24 01:05 kitrodian

Still Testing but i think the regression is somehow caused by [NVM] since i have no isuses playing on rpcs3 builds before it but i will have to see since it wouldnt make much sense for it to be this causing it

i thought it was another build but after commenting it has just crashed lmao

Its either: #15534 OR #15569 but going offline makes it not crash so it very well could be #15562

GalaxyGaming2000 avatar May 16 '24 09:05 GalaxyGaming2000

The LBP2 logs above are set to Disconnected though.

RipleyTom avatar May 17 '24 04:05 RipleyTom

The LBP2 logs above are set to Disconnected though.

oh yeah i didnt see that so either the crash i got while using that version coincidentally didn't happen while i was offline but it did while i was online sorry about that lol

GalaxyGaming2000 avatar May 17 '24 06:05 GalaxyGaming2000

test the game while offline as a lot of private servers don't implement DEFLATE which causes large responses to corrupt the game's memory as the game expects a hard limit on uncompressed responses before the server compresses them

TorutheRedFox avatar May 19 '24 18:05 TorutheRedFox

test the game while offline as a lot of private servers don't implement DEFLATE which causes large responses to corrupt the game's memory as the game expects a hard limit on uncompressed responses before the server compresses them

Note that this doesn't affect the major private servers; Refresh and Lighthouse both have DEFLATE implemented.

jvyden avatar May 19 '24 20:05 jvyden

yeah but the logs said it was disconnected and it happened while i was offline too

GalaxyGaming2000 avatar May 20 '24 06:05 GalaxyGaming2000

I have not encountered this frequency of crashing on 0.0.31's build. After updating to 0.0.32 (specifically the AUR's rpcs3-bin 0.0.32-1 binary), I've run into these problems. Not sure if this helps much, but it appears to be this most recent release

devil-may-c0de avatar May 20 '24 08:05 devil-may-c0de

i have been playing for like a week on version 0.0.32.16430 and i don't seem to be having the issue so it could be something after this one

GalaxyGaming2000 avatar May 23 '24 14:05 GalaxyGaming2000

running a debug build of the game, every time it crashes, this is the last thing in the TTY log: delay acquiring mutex 'ShComms' 95003e00 retval = 8001000b

TorutheRedFox avatar May 28 '24 17:05 TorutheRedFox

Issue is still present. Using Refresh

eyeffects avatar Jun 07 '24 17:06 eyeffects

I have not encountered this issue in LBP3 in 0.0.32-16430, but did in 0.0.32-16431

eyeffects avatar Jun 08 '24 08:06 eyeffects

PR is #15562, @RipleyTom

AniLeo avatar Jun 08 '24 08:06 AniLeo

the ShComms crash still seems to occur, but the game overall seems to crash less frequently

TorutheRedFox avatar Jun 08 '24 14:06 TorutheRedFox

Test with #15692

elad335 avatar Jun 11 '24 16:06 elad335

Issue is now present in #15776

eyeffects avatar Jul 07 '24 19:07 eyeffects

I highly doubt that PR caused such issue. And this ticket was already closed. You need to open a new regression report with the new relevant information.

AniLeo avatar Jul 07 '24 20:07 AniLeo

it just happened for me on lbp2 like a minute ago

Mert5666 avatar Jul 21 '24 00:07 Mert5666