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Mortal Kombat Komplete Edition Green Blood?

Open MartinCastagnino opened this issue 1 year ago • 4 comments

Quick summary

well, the blood that sticks to the fighters clothes and on the ground is rendering green instead of red. default config but tried a looot of things to fix it..

Details

I'm trying to play the game with the default configuration, it doesn't matter if it's the European version or the US version, the same graphical glitch happens. The blood that remains on the screen for a certain amount of time, such as that which splashes on the floor and that which adheres to the characters' clothes and bodies, is green. I already tried several isolated configurations, even changing to opengl but it's still there, I also updated the game to 1.07 but it's still there. I don't know what else to do honestly. I play on a ryzen 5600g with vega 7 and 16 gb ram, almost any other game runs without bugs like this. my drivers are updated

Attach a log file

RPCS3.log

Attach capture files for visual issues

mk

System configuration

No response

Other details

its the same on fullscreen too.

MartinCastagnino avatar May 09 '24 11:05 MartinCastagnino

#16297

ghost avatar Nov 06 '24 21:11 ghost

https://github.com/RPCS3/rpcs3/issues/16297#issuecomment-2466280334

ghost avatar Nov 09 '24 16:11 ghost

Quick summary

I checked the older versions of RPCS3 and I noticed that the blood was fine before, but in some later builds, the blood got glitchy and was flickering green textures.

Game was working great up to v0.0.11-10722-2cdb46b1 Then, it was unplayable in 0.0.12 and 0.0.13, and then in 0.0.14, the texture rendering failure issue began. And then since a version (not 0.0.27 but after 0.0.27), the blood texture rendering got worse to the point the color of the blood changed.

I attached two logs and two videos below.

Details

No response

Build with regression

v0.0.14-11765-e76d8eb0

Attach two log files

build that works - v0.0.11-10722-2cdb46b1 RPCS3.log.gz

build with regression - v0.0.14-11765-e76d8eb0 RPCS3.log.gz

Attach capture files for visual issues

I have two videos, build that works and build with regression

build that works - v0.0.11-10722-2cdb46b1 https://github.com/user-attachments/assets/793bdc83-3d5b-43ac-8f70-134b40476580

build with regression - v0.0.14-11765-e76d8eb0 https://github.com/user-attachments/assets/872e5190-e4c9-497e-99c2-987fb8eb9e3b

System configuration

No response

Other details

No response

ghost avatar Nov 10 '24 10:11 ghost

Same here is there any fix? i wanna play kratos man

jammy77real avatar Nov 16 '24 02:11 jammy77real

I've been trying to find a fix for this green blood glitch / bug and I think I've found it, what you need to do is go to gpu settings in rpcs3 and set zcull accuracy to relaxed and shader quality to low.

zcull accuracy - relaxed shader quality - low

PXL_20241231_180336680

fn-st-op avatar Dec 31 '24 18:12 fn-st-op

I've been trying to find a fix for this green blood glitch / bug and I think I've found it, what you need to do is go to gpu settings in rpcs3 and set zcull accuracy to relaxed and shader quality to low.

zcull accuracy - relaxed shader quality - low

PXL_20241231_180336680

No, I still have the problem.

I just gave up on the RPCS3 team. I don't know why only one issue is not fixable. In other posts it was mentioned there was no such a problem in the past versions.

Nevermind. PS3 is an absolute bonkers of a device anyway. So far, RPCS3 truly did dark magic by progressing PS3 emulation this far.

jammy77real avatar Jul 09 '25 23:07 jammy77real

Testing this on latest. I can't seem to reproduce this green blood issue on my end. I have an RTX 2060 and most mentions of these are on AMD GPUs. Either this is an issue specific to AMD GPUs or the issue has been fixed at some point. I can't really say.

RPCS3.log.gz

alexconsole04 avatar Sep 20 '25 18:09 alexconsole04

@MartinCastagnino, @jammy77real is that still an issue? it seems an issue related only to AMD GPU

digant73 avatar Oct 25 '25 18:10 digant73