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BUG: Controls locking up in Top Gun - Hard Lock [BLUS30858]

Open Bobble80 opened this issue 1 year ago • 4 comments

Quick summary

There seems to be some input and controller issues with this game. The game boots and runs fine, but when you get to the title screen and menus, the circle input button doesn't seem to be working. Then when you start the game and get to the first main mission, the plane infinitely pitches itself upwards, making the game unplayable.

Details

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Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

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System configuration

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Other details

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Bobble80 avatar Jan 09 '24 16:01 Bobble80

You appear to be using SDL as Input Handler. Since you have an xbox 360 pad I'd suggest trying XInput before anything else.

RipleyTom avatar Jan 14 '24 23:01 RipleyTom

You appear to be using SDL as Input Handler. Since you have an xbox 360 pad I'd suggest trying XInput before anything else.

The app controller config just defaulted to SDL, that seemed to work for everything from the start. I’m using an ROG Ally with its built in gamepad, as far as I know windows names it as an Xbox 360 pad in the settings. I’ve tested it with the built in Ally controls and also an external Bluetooth Xbox controller, same issue with both.

I tried to change the input to xinput anyway and tested it again, made no difference. The issue seems to be with the game itself. Any other games I’ve tried work out of the box with the default controller settings.

Bobble80 avatar Jan 15 '24 13:01 Bobble80

I have this issue on Linux with EVDEV, Xbox Series controller This issue doesn't occur in the tutorial, but once you get past it, the plane pitches up forever and the circle button stops working

meisme-dev avatar Mar 09 '24 19:03 meisme-dev

To resolve the controller issue, change the Mouse Handler option in the I/O View from Basic to Null.

Littlemouse1968 avatar Oct 30 '24 00:10 Littlemouse1968

@Bobble80 is this issue still present? also did you try @Littlemouse1968's suggestion?

digant73 avatar Sep 10 '25 14:09 digant73

@Bobble80 is this issue still present? also did you try @Littlemouse1968's suggestion?

No, it’s fixed by changing the mouse handler to null like what was suggested. It can be noted in the wiki now and game can be changed to playable.

Bobble80 avatar Sep 10 '25 14:09 Bobble80

Ok. I don't know who can update the wiki page. Maybe @AniLeo

digant73 avatar Sep 10 '25 14:09 digant73

Perhaps mouse handler should be null by default, since you won't be having a mouse connected while playing games on a PS3 too

@Megamouse for input

AniLeo avatar Sep 10 '25 14:09 AniLeo

iirc it was set to on by default as a hack for Dark Souls 2 booting, need to to test if it still needs it.

elad335 avatar Sep 10 '25 15:09 elad335

apparently fixed but it requires an input from @Megamouse and possibly an update on wiki page

digant73 avatar Oct 25 '25 15:10 digant73