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Test Drive Unlimited 2 - Flickering graphics occurs when using native resolution

Open Ordinary205 opened this issue 2 years ago • 1 comments

Quick summary

The game starts to flicker everytime when the camera doesn't move at native 720p resolution. Also happens during cutscenes aswell.

Details

Moving around doesn't causes flickering to occur.

https://github.com/RPCS3/rpcs3/assets/125112932/e6c360aa-8828-4c69-91ce-4a521cddd8fb

But if I stand very still, the game starts to flicker a lot.

https://github.com/RPCS3/rpcs3/assets/125112932/044d41f7-c2ba-4993-b7bb-051ade9b7551

However if I try upscaling the resolution up to 1080p and stand still, the flickering is gone.

https://github.com/RPCS3/rpcs3/assets/125112932/345c3736-3867-4962-84ee-a2357e370579

Attach a log file

720p Resolution: RPCS3.log.gz

1080p Resolution Upscaling: RPCS3.log.gz

Attach capture files for visual issues

No response

System configuration

AMD Ryzen 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | RTX 3080 driver 546.17.0.0 | Windows 10 Pro 22H2

Other details

No response

Ordinary205 avatar Nov 23 '23 15:11 Ordinary205

~Setting this to 1080p does not resolve flickering on this test system (tested with Vulkan backend).~

Nevermind, setting resolution scale to 150% (1920x1080) does resolve this issue, tested and confirmed.

Specs:

  • OS: Linux Mint 22 / kernel 6.8
  • GPU: Nvidia GTX 3070 / driver 550.120
  • CPU: Intel i7-10870H
  • RPCS3 Version: 0.0.34-17090

Shoegzer avatar Nov 14 '24 00:11 Shoegzer

@Shoegzer could you please check if the issue at native resolution as been also fixed?

digant73 avatar Oct 24 '25 21:10 digant73

It has not been fixed. Flickering is perhaps most obvious on the overhead map screen. Tested against latest commit 73c984a63775aa30f63e623369fe939b7e14df1f.

Shoegzer avatar Oct 25 '25 01:10 Shoegzer