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[Regression] Warhawk graphics regression, clouds blinking (#14130)

Open Sapelain opened this issue 2 years ago • 18 comments

Quick summary

The clouds blink into giant black squares. I leave a video of me and another person who passes the same to him

Details

The clouds blink like black squares and the rest of the textures look perfect.

Attach a log file

https://mega.nz/file/vKYnjBQB#oMWI9Fk2WlP6tLKBTSD0qeqY_aVuU9w6ZntC3ndFq6Y

Attach capture files for visual issues

Added RSX Capture https://mega.nz/file/XT5nSBiL#wQLh44ql7uSLar0g5lJ11TALYgeLtjjmoJIF3x3Z4dQ

Video https://mega.nz/file/yfhAEQqa#dmYqYXbyFkiPXfutQNEngXhtA7eGiLaiIFPK7mc-I24

Another person https://www.youtube.com/watch?v=MRXYqKTVDyM

System configuration

RPCS3 v0.0.28-15395-bc40b61e Alpha | master Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz | 8 Threads | 15.94 GiB RAM | TSC: 3.500GHz | AVX+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0 GPU: 'AMD Radeon RX 580 2048SP' running on driver 2.0.270 Driver: AMD 23.7.1

Other details

No response

Sapelain avatar Jul 25 '23 10:07 Sapelain

Missing RSX or RenderDoc capture file, uploaded file is not a frame capture

AniLeo avatar Jul 25 '23 10:07 AniLeo

I thought that with the videos it was worth.

Sapelain avatar Jul 25 '23 10:07 Sapelain

Removed the random UI screenshots, that's not adding any information since all setting values are present in the log file

AniLeo avatar Jul 25 '23 10:07 AniLeo

I will try to use the RenderDoc but I promise nothing because I never used it

Sapelain avatar Jul 25 '23 11:07 Sapelain

RenderDoc doesn't work for me. This is the maximum I get. BCES00008_screenshot_2023_07_25_13_30_25 BCES00008_screenshot_2023_07_25_13_30_52

Sapelain avatar Jul 25 '23 11:07 Sapelain

As explained in the issue template, you don't have to use RenderDoc, RSX capture is easier from inside the emulator Did you not read the template before writing into the fields?

AniLeo avatar Jul 25 '23 11:07 AniLeo

I had not read it carefully, I will correct this and the other one that I have open. I'm sorry.

Sapelain avatar Jul 25 '23 11:07 Sapelain

Added RSX Capture https://mega.nz/file/XT5nSBiL#wQLh44ql7uSLar0g5lJ11TALYgeLtjjmoJIF3x3Z4dQ

Sapelain avatar Jul 25 '23 13:07 Sapelain

I'd like to comment I am having the same issue. If I can contribute data to help find the issue let me know. Sorry I don't know common practices here, I found this thread via google. I can't find other reports of this yet.

I also can't tell if this is a new issue or not, I haven't played Warhawk in like 6 months. I don't remember this issue being there before but I can't be sure.

nathub avatar Aug 10 '23 02:08 nathub

You can add your catch with the RSX. Do an RSX Capture with RPCS3 in the moment and put it on.

Sapelain avatar Aug 11 '23 01:08 Sapelain

I'm also having the same issue. After narrowing down which builds have the issue, it seems that it was introduced in build 0.0.28-15304, which only modified a single MSAA shader as a fix for Gran Turismo headlights. This build and all newer builds I tested have the same problem, while 0.0.28-15303 works fine. The commit in question is here: https://github.com/RPCS3/rpcs3/pull/14130/commits/5fbab4590b095dd5a91a59b637dd6ec5da0d0ae6 Hope this helps.

TheOldManAndTheC avatar Sep 01 '23 05:09 TheOldManAndTheC

Typical. You fix a problem and you break several things along the way inadvertently

Sapelain avatar Sep 02 '23 19:09 Sapelain

I was seeing clouds starting as black in 0.0.27 on my Mac actually.

stcbus avatar Oct 18 '23 16:10 stcbus

@kd-11 Could you please have another look at this when you can? After the recent RPCN update warhawk players cannot use the older builds to play without the graphical artifacts. https://github.com/RPCS3/rpcs3/commit/465c42170704e6f03d8f550b27635be6efb65103

Tha14 avatar Dec 29 '23 22:12 Tha14

I've compiled the 0.0.27 version in which the problem does not exist yet and updated RPCN so you can use this until the problem is completely fixed in RPCS3 master: https://github.com/Tha14/rpcs3/releases/tag/WARHAWK_0.27

Tha14 avatar Jan 01 '24 02:01 Tha14

Is there any way this can get some more visibility? I think a regression in a game is pretty important to revert, right?

Noodlez1232 avatar Feb 20 '24 02:02 Noodlez1232

Is there any way this can get some more visibility? I think a regression in a game is pretty important to revert, right?

I concur, please fix this.

stcbus avatar Mar 09 '24 02:03 stcbus

I've compiled the 0.0.27 version in which the problem does not exist yet and updated RPCN so you can use this until the problem is completely fixed in RPCS3 master: https://github.com/Tha14/rpcs3/releases/tag/WARHAWK_0.27

This link appears broken can you provide another?

ZyriBlackwood avatar Apr 24 '24 02:04 ZyriBlackwood

Still has the same issue with the newest version of RPCS3. Clouds are black squares. Turning Read Color Buffers on in Advanced GPU removes the black squares but the clouds become erratic so the game is still unplayable. Any updates on this?

cmese avatar Jun 15 '24 00:06 cmese

Still broken here. Can we please get a revert? It's so much more important that a game is unplayable than it is that Gran Turismo has more accurate headlights.

Noodlez1232 avatar Jun 26 '24 01:06 Noodlez1232

THIS!

On Tue, Jun 25, 2024 at 8:22 PM Nathaniel Barragan @.***> wrote:

Still broken here. Can we please get a revert? It's so much more important that a game is unplayable than it is that Gran Turismo has more accurate headlights.

— Reply to this email directly, view it on GitHub https://github.com/RPCS3/rpcs3/issues/14365#issuecomment-2190335101, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA5AKKUSSTMVAZ5H7HW5SMDZJIJTRAVCNFSM6AAAAAA2W3R4EKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJQGMZTKMJQGE . You are receiving this because you commented.Message ID: @.***>

stcbus avatar Jun 26 '24 01:06 stcbus

This one went under the radar and I forgot about it. It's a simple fix, I'll push something in a few hours.

kd-11 avatar Jun 26 '24 21:06 kd-11

It's fixed by https://github.com/RPCS3/rpcs3/pull/15743

kd-11 avatar Jun 27 '24 00:06 kd-11

I am still having this issue on the current build.

Log file: RPCS3.log.gz

RSX Capture: BCUS98117_20240730025735_capture.rrc.gz

Screenshot 2024-07-30 025802

ManGuyNY avatar Jul 30 '24 07:07 ManGuyNY

Can confirm that build 15227 has no issues with black boxes, whereas both 16882 and 16932 shows same black flickering boxes.

nelinnemann avatar Sep 19 '24 11:09 nelinnemann