Gran Turismo 5 crashing occasionally on track transitions
Quick summary
Gran Turismo 5 crashes semi-frequently on track transitions (main game menu to track rare, track to track fairly common, track to menu common). Usually doesn't happen again on the same race after booting it back up, however it has crashed 4 times now in the Gran Turismo all stars championship. Also crashes mid-race (less rare than menu to track but more rare than track to track), unsure if issue is related. track transition crashes happen in both a-spec and b-spec, mid-race crashes I only remember happening in b-spec.
Details
when working normally, going to a track will have the screen fade to black and fade in the track name/graphic and a loading bar, and going back to main menu will have screen fade black and fade in gran turismo logo. On crash, it fades to black, nothing fades back in and after ~15-25 seconds, you see the RCPS3 game loading screen (the one where it shows it preloading cached shaders and loading/analyzing/whatever the PPU stuff)
Attach a log file
Attach capture files for visual issues
No response
System configuration
Windows 10 Ryzen 7 5700x Nvidia RTX 2070 - Driver 531.79 16 GB ram RCPS3 and games stored on Crucial NVMe/m.2 drive
Other details
This happens with SPU Decoder set to both LLVM and ASMJIT
Can you please upload the TTY.log file as well? The game wrote to this file before finishing its process. It may be of help.
Can you please upload the TTY.log file as well? The game wrote to this file before finishing its process. It may be of help.
I have started playing the game again, I will provide both the new log and tty next crash
Did you had audio loss before the crash? And could you try accurate XFloat?
Did you had audio loss before the crash? And could you try accurate XFloat?
I haven't experienced audio loss that I am aware of, I will try accurate XFloat and report back
I was able to complete the specific championship that kept crashing, I will update again if any more in the future crash in a way similar to the previous random crashes. However, a number of audio issues have started happening as of changing XFloat to accurate. Bouts of audio skips have become prevalent, especially in the noise vicinity of other cars. I have also noticed artifacts that weren't there before. All engines, especially at high rpm have a kind of "tv static" noise with them as well as sound a little garbled in other ways. I can see if I can get a "before and after" video if my pc handles the game and recording software well enough if needed.
Accurate Xfloat is not necessary if you don't have audio issues, and has nothing to do with the bug that you opened this for. You'll be better off disabling it. As for the TTY, it has exactly what I expected to see. This is a message from the game itself, which I have seen myself multiple times throughout the years, always in a random fashion. I don't really know what it means, maybe a developer can chime in. Keep this open, though, as it is a real issue with the game that has always happened for me, too.
Accurate Xfloat is not necessary if you don't have audio issues, and has nothing to do with the bug that you opened this for. You'll be better off disabling it. As for the TTY, it has exactly what I expected to see. This is a message from the game itself, which I have seen myself multiple times throughout the years, always in a random fashion. I don't really know what it means, maybe a developer can chime in. Keep this open, though, as it is a real issue with the game that has always happened for me, too.
Ok good, I'm happy I am not the only one experiencing it. I will try to get more logs/TTYs as it happens and hopefully the info can help the devs resolve it. Thank you
RPCS3.log.gz TTY.log Displayed logo this time, crashed as soon as it came on screen tho
Has anybody found a solution yet? This plus races being very laggy are a big problem for me
I have the same issue, it's on exit screens (exit and loads) 90% of the time, can happen on loading into something also.
I'm doing the B6 to 10 licensee test to get the 6 days for the used car market to cycle all new cars, and most of the time I do this once and it works, the second time I try and do a cycle it randomly crashes somewhere while skipping to the next license.
So pretty much you can create a crash on these transitions, just go and cycle as I've been doing, and after 6 check the used cars and go back and cycle again and you got a crash randomly before the next 6 attempts. Now you can create the crash to build a log to check.
This game 99% of the time crashing on transitions, when you exit or enter something and at the start of the loading is pretty much always when a crash happens for me.
Anyone know why it's crashing when the game is transitioning? It seems to crash when loading, accessing memory.
I was experiencing this as well when trying to complete the Advanced Rally Special Events, wasn't able to get past SS5 without the game crashing. But a thing that seems to have temporarily fixed the issue (enough to be able to finish the championships) is the same fix for the buying used cars crash, which is to set the SPU decoder to ASMJIT. This way, the audio is choppy, but atleast you'll be able to do uninterrupted events. Just switch it back to LLVM after completing them.
I was experiencing this as well when trying to complete the Advanced Rally Special Events, wasn't able to get past SS5 without the game crashing. But a thing that seems to have temporarily fixed the issue (enough to be able to finish the championships) is the same fix for the buying used cars crash, which is to set the SPU decoder to ASMJIT. This way, the audio is choppy, but atleast you'll be able to do uninterrupted events. Just switch it back to LLVM after completing them.
The original poster and I both had this issue with SPU Decoder ASMJIT, and this crash is, by nature, random, so you probably just got unlucky that the same race crashed multiple times and it working as you changed the setting was a coincidence.
When the game crashes, it outputs the same message on the TTY as Ridge Racer 7 (#13991) and 3D Dot Game Heroes (#4433) in their respective issues, maybe that's useful information if a developer looks into this (in Ridge Racer 7's case, it is fixed by PPU Interpreter, so it could be worth testing if the same applies to Gran Turismo 5).
The original poster and I both had this issue with SPU Decoder ASMJIT, and this crash is, by nature, random, so you probably just got unlucky that the same race crashed multiple times and it working as you changed the setting was a coincidence.
When the game crashes, it outputs the same message on the TTY as Ridge Racer 7 (#13991) and 3D Dot Game Heroes (#4433) in their respective issues, maybe that's useful information if a developer looks into this (in Ridge Racer 7's case, it is fixed by PPU Interpreter, so it could be worth testing if the same applies to Gran Turismo 5).
Maybe it's not the same problem, but I don't know about it being random. I've repeated this event 10+ times in the hope of a different outcome before I remembered of changing that setting, and I've even had it happen in transitions between normal events if I do too many in one sitting, and now that's not happening. But you're right about the SPU setting, I missed that, so it's probably not related. Oh well
Why was the responses deleted?
Why was the responses deleted?
Probably because it was the same comment twice, probably registered as spam in the system
Probably because it was the same comment twice, probably registered as spam in the system.
I was trying to reply to both those people. How do I hit them both up?
Probably because it was the same comment twice, probably registered as spam in the system.
I was trying to reply to both those people. How do I hit them both up?
you can hit the 3 dots on a comment and hit quote reply, and do that multiple times in a comment
I think I got them? deleted the text but quoted you three, and Thank you.
But with the WIKI settings and these settings you 99.9% never crash, it's basically perfect, I don't know if I even crashed once after doing these setting together, hours upon hours of game play after the settings. But either way it's flawless.
Side note: if you do B-spec lower the res or the frames drop to much. do 150% on scale for B-spec normal frames.
https://www.youtube.com/watch?v=Hqbn36LmvOo
@Jack10685 is that still an issue on latest build?