Trash Panic Demo [NPUA70047] graphical issues
Quick summary
When testing this game I experience a graphical issue said to be fixed by using write colour buffers but is not.
Details
This game smoke effect seems to be broken on my hardware even when using write colour buffers. The wiki said it was supposed to fix the issue.
Rpcs3:

Ps3: https://youtu.be/4qOTO8Fv7x4?t=146
Attach a log file
Attach capture files for visual issues
NPUA70047_20230113191700_capture.zip
System configuration
SYS: RPCS3 v0.0.26-14568-1852b370 Alpha | master
SYS: AMD Ryzen 5 2600 Six-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.400GHz | AVX+ | FMA3
SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
SYS: Current Time: 2022-10-28T21:53:46
RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3060 Ti' running on driver 526.47.0.0
SYS: Firmware version: 4.89
Other details
No response
Retest with all buffers on advanced. let me know if write color buffers still does nothing, and I'll remove from wiki+discord bot settings
I retested with all buffers and it fixes the lighting but breaks the fire effect so it does not come off the screen
We need RCB to fix the issues, but our surface cache suffers from poor sampling rate that causes RCB to miss updates. I need to think of something eventually to work around this issue without crippling performance.
@kd-11 tested the demo and I confirm that even with RCB (so WCB + RCB) fire (and smoke on fire) is properly rendered but often not updated on screen while light issue is completely fixed
correct fire and smoke on fire:
fire effect stuck:
+1 to what digant73 got.