Brink [BLES01304] | VM: Access violation reading location 0x0 (unmapped memory)
RPCS3 version: 0.0.22-13562 System specs: i9-9900k/32 GB/RTX 2080 Ti/Windows 10
Brink has never worked so far on RPCS3 and it seems that nobody has ever reported this issue here on Github. Tried a combination of PPU/SPU settings and also Debug Console Mode. It always hangs in the first loading screen.
Log RPCS3.log.gz
compatibility reports belong on the forums
I guess I can leave it open
Odd that it doesn't run, we usually don't have compatibility problems with idtech titles.
Ingame with LLE libaudio

Please do ingame report on forum, advise it requires libaudio. And test for playability, if it's playable do a playable report instead.
RPCS3 v0.0.23-13909-e548743c
Just a small update on this issue: As previously reported by Xcedf, Brink goes ingame with libaudio configured. However, ingame sound isn't working at all, that info was missing here so far. So this issue should get an "Audio" label.
From what I understand LLE Libaudio is not officially supported by RPCS3 at this time so no audio makes sense as nothing is hooked up to anything to make noise. True an audio label and an HLE label would work here as HLE would be the problem if LLE works. Thanks for keeping us updated. Just wanted to let you know why audio isn't outputting anything.
is that still an issue?
is that still an issue?
Yes, still broken in 0.0.38-18263. Brink goes ingame only when checking libaudio.sprx (otherwise the game crashes), but sound is not working.