Mirror's Edge [NPUB30838]: Consistent freezing
Quick summary
The game runs fine until the player reaches a specific point, then it freezes consistently.
Details
In Chapter 6, the "Infiltrate Pirandello Kruger security" mission, right after the first use of the sniper rifle/scope, the player ziplines to a far building using a red door on the ground. Once the player goes through the door and attempts to jump from a stack of boxes to a metal railing, the game freezes. This was tested three times and it freezes in the exact spot each time. The following message appears in the log:
F {PPU[0x100000b] Thread (RenderingThread) [0x00d6037c]} VM: Access violation writing location 0x0 (unmapped memory)
Note: Freezing only seems to occur if the player actually uses the sniper rifle/scope, and then takes the upper-left zipline to enter the red door on the ground, rather than takes the lower-right zipline to enter the red door at the overhang, hence avoiding the need to jump from the boxes to the railing. For example, the player in this video bypasses the freezing issue since he takes the lower-right zipline.
Test Information:
- OS: Linux Mint 20.3 / kernel 5.13
- CPU: Intel i7-10870H
- GPU: Nvidia GTX 3070
- Driver version: 510.60
- Settings used: Default
- Log: RPCS3.log
- Save file: BLUS30179-ME_SAVE.zip
Additional Information:
Issues #11695, #11821 and #11827 also report freezing with an "unmapped memory" exception, and all were reported in the last 30 days. While they may be related, each report the exception from other threads than the "Rendering Thread" observed here.
Link to log is invalid, please either upload it to GitHub or put it somewhere more permanent like Google Drive
Fixed. Normally I do use GH for logs, but it wasn't working for some reason when I first submitted. The link I used wasn't invalid though.
weird, it wasn't letting me view it
Is this still an issue?
I can't confirm as I don't have this game anymore. However, someone who does could use the save I posted to do so. Hopefully somoene else can help, as I recall this seemed quite a unique problem and tough to track down.
@Shoegzer is that still an issue?
I can't confirm as I don't have this game anymore
There was full play-though on youtube of the game on the emulator https://www.youtube.com/watch?v=Fpe_TyIniJU after this issue was posted. ver 0.0.23-13931 So unless your going testing it with your hardware config you might as well close this issue.
This is inconclusive - at this point the video you linked to, which is at the section that crashes, you will notice a break in the video, as part of the gameplay was cut. After the cut you will notice that the sniper rifle is not equipped and is not used.
So what happened?
I believe this may actually be two attempts, the first attempt (showing before the cut) involved the sniper rifle, as you can see, but this crashed RPCS3. So the crash was cut from the video and a second attempt (showing after the cut) did not involve the sniper rifle at all, to bypass the crash. You can tell because the agents on the ground appear to still be alive as you can hear them shooting at the player. Thus, entering the building from the upper-left zipline did not result in the crash once in the building, as shown.
Just a theory of course, again since I don't have the game I'll defer to others to confirm.
Yeah fair point, didn't actually check the video as didn't know where it crashed. Latest and only video after the reported so someone with the game would need to retest. Thank for you imput.