Yakuza Dead Souls [BLUS30826] Incorrect Color Issue
Quick summary
In the certain rooms of the game, the emulator rendered out the colors incorrectly (missing color channels, most likely)
Details
This issue only happens on the Vulkan Renderer. No matter what settings/patches are. It will only occurs on Vulkan Renderer. On OpenGL Renderer, the color has been rendered out correctly (except it has side effect bug which is artifact color fogs when moving)
0. Make sure you're running with settings as close to default as possible
Most of the settings are close to the Wiki guide's recommended settings. Patches has been disabled at the moment when submitting the issue.
1. Please attach RPCS3's log.
2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.
RSX Capture: https://www.dropbox.com/s/f4mtwhhk5kzsvo3/RSXCapture.7z?dl=0 RenderDoc capture: https://www.dropbox.com/s/bkmvue15t23q3fs/RenderDocCaptures.7z?dl=0
3. Please attach screenshots of your problem.
First off, this may occurs when the game just got loaded in from the save file. Although after the fade was done, the game is on normal state.


Under the Theater Underground, this color issue will stay.

4. Please provide comparison with real PS3.
I do not have a PS3 to capture it, but I've found some footage on YouTube that could be used for.

5. Please provide your system configuration:
OS: Windows 11 Pro Insider Preview Build 22471 CPU: Ryzen 5 2600 @3.4Ghz GPU: Geforce GTX 1650 Driver version: 510.10
This seems to be a regression and same occurs on RTX 3080 (471.96). I'll help bisect tomorrow if no one else does by then, I'm not sure whenever this might be a recent or old issue tho.
Can reproduce on AMD too, so this is not nvidia specific

This already happened to me when i play Dead Souls two months ago so i dont think it's a regression. More of something that was never fixed.
Just wanted to confirm this is not actually a regression, I used a July 2019 build and the oldest drivers I could install for my RTX 3080 (456.38) and found out this issue has been there since forever, or my memory is just that poor and I never truly noticed this color issue. which is weird because in yakuza 4 there was a similar bug but way less noticeable and I found and reported that issue
Status update - The issue is still present. RTX 3080 (545.92)
Tested with (and without) all buffers and "Handle RSX memory Tilling" and still produces the same results.
It is -almost- fixed for me on 0.0.31-16352-89922b25 on Vulkan (Nvidia 552.12). Once the world is loaded, the color is red for half a second and then become accurate. Last week the game was constantly red.
The issue is still present - RTX 3080 (tested both 556.12 and 560.70)
Nvidia control panel at default settings and game's config at default too.
Also tested CPU Blit and WCB each one individually, then tested WCB + RDB + WDB + RCB + RSX Tiling and lastly tested with all 5 options w/ cpu blit. None improved or fixed the issue.
The log provided is at default settings.
YAKUZA Dead Souls [BLUS30826].log.gz