Rob Farthing
                                            Rob Farthing
                                        
                                    This happens on both my work PCs and a colleague's pc in the same editor 2020.3.38f1 Just using the starter project from here with matching editor version, it's been doing...
I am not sure if this issue is with your tool or SteamVR/Unity but I only get this black screen when using a calibrated space in SteamVR through OpenXR Runtime...
1. What happened ##This also affects any Unity game I tested that uses OpenXR if you open the game while using a Quest 2 over link/Vive Cosmos without steamVR faceplate...
1. What happened When using OpenXR with SteamVR as the default system OpenXR runtime and using multiple SteamVR supported devices together e.g. Vive Cosmos and Vive Trackers/Oculus Quest and Vive...
### Describe the bug 💬 I imported a model in Assets > Models > F35B and imported it into the scene, added the GLTF Object component to it and ran...
Using Unity 2022.1.16f1, updated to Exporter 2.27.2-pre Make a scene with Spatial Triggers around, deploy it to Desktop and AR, see that in AR the volumes are not scaled. Some...
As per fogbugz Case 1195296, Oculus Integration collides with XR Management Package - type or namespace name 'XRDisplaySubsystem' could not be found. Having both the Oculus Integration utilities from the...
Feeding this back from myself and the 3D team at my work, we all find that the compressor runs very slow on the web, is there any plan to do...
Using Resolution Scaling mode: Fixed DPI from Project settings > Player > Resolution and Presentation and setting it to something like 200 then doing a build and run you can...
Are there any examples of a dropdown or scrollfield?