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Build for Linux issue in 5.2 and 5.4

Open flashASA opened this issue 1 year ago • 1 comments

Can't buld for Linux with error: Missing precompiled manifest for 'FileHelper', 'E:\UE5\UE_5.4\Engine\Plugins\Marketplace\FileHelperPlugin\Intermediate\Build\Linux\UnrealGame\Development\FileHelper\FileHelper.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in FileHelper.build.cs to override. If part of a plugin, also check if its 'Type' is correct.

flashASA avatar Oct 14 '24 12:10 flashASA

Hello there,

Take a look at this, might be a general issue that happens when packaging some plugins for linux : https://forums.unrealengine.com/t/packaging-project-error-missing-precompiled-manifest-for-plugin/447481

https://forums.unrealengine.com/t/packagingresults-error-missing-precompiled-manifest-for-launch-this-module-was-most-likely-not-flagged-for-being-included-in-a-precompiled-build-set-precompilefortargets-precompiletargetstype-any-in-launch-build-cs-to-override/474087/6

Their solution is to copy/move the plugin in the root "Plugins" directory of the project to avoid this error.

Otherwise you could try updating FileHelper.Build.cs and add the line like it is suggested and retry : PrecompileForTargets = PrecompileTargetsType.Any;

If it works, let me know, I can patch my plugins with that, I don't know how I can submit new updates for now since fab (new Epic markeplace) is about to launch in october and old one is closing (new submissions are denied).

RLoris avatar Oct 21 '24 09:10 RLoris