REDxEYE

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Support was added, but it's not full support. models, maps and textures are supported, but materials only partially

I don't have S&Box, I can't do anything right now

Please, provide map/model examples

Hm, can you prepare few test maps for me with different light brightness?

Ye, i can see that lights are abit too bright, I'll see what I can do

Also, light values from BSP doesn not map 1 to 1 in blender I need to do a lot of math to convert them

I've updated the lights a bit, should be better now

There is more than 1 way to set the brightness in source light, there is no just brightness 200, it can be vec4(RGB, Brighntess), it can be premultiplied (RGB*Brighntess), also,...

Map scale is used in light energy calculation, but it does not always work. I'm working on better function to convert power in `refactor` branch