SS3D
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Items stuck against walls on tables
When throwing an object against a wall the wall collider allows the item to slip slightly past the grab distance, trapping it there until the table is removed. This could probably be fixed by expanding the wall collider a bit or making the table collider occupy the full tile.
Currently this bug does not exist in any of our builds nor on the github, only in your WIP branch. For now Imma slap a 'blocked' label on this so people don't get confused and try to look for it and fix it.