SS3D
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Improve Item Placement Rotations
Currently, many items have weird rotations when placed on a surface. We need to devise a way to handle placing items at a reasonable rotation so it seems natural. This may be fairly complicated as many items of different types will likely be rotation different to accommodate the item's shape (a knife would be placed on its side, while a cup would be placed on its bottom).
One of the ways we came up with would be having a placement rotation for the object, but you can do some code magic too.