sandboxels
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just uranium 235
I checked and the problem occurs in the original scan. There are a few bytes of overlap between the data tables area and the graphics.
Thanks for your efforts. I was concentrating on getting move generation and just did enough with the graphics and user interface to get it to assemble, no more. I have an open project that I haven't published on github yet where I polish up the Z80 code with a view to running it on a vanilla CP/M emulation with ASCII graphics. I will tidy this issue up when I get back into that work sometime early in 2022.