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Mapping too quickly creates inaccurate mapping stats

Open PiTheGuy opened this issue 9 months ago • 0 comments

If you map something out, triggering a stat update, and then map something else before the update completes, the mapping stats for that class can become inaccurate. This may cause the stat icon to flicker and not always settle on the correct icon once it stops.

PiTheGuy avatar Mar 17 '25 21:03 PiTheGuy