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A small Dungeon Crawler game with a round based fighting system written in Kotlin using LibGDX.

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``` vec2 pixelSize = 1.0 / textureSize(u_texture, 0).xy; ``` ``` Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Could not compile shader 'commonsOutlineShader': Fragment shader: 0(16) : error C7532: global function textureSize requires...

help wanted