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Question: Importing InhabitedTime or other NBT fields only

Open Sicarine opened this issue 4 years ago • 0 comments

I have used MCAselector to trim chunks in the past to get newer terrain gen. Obviously, this resets the InhabitedTime when chunks are regenerated. This leads me to wonder....Is it possible to copy the InhabitedTime values from certain chunks in a previous backup and copy only them to a newer version of the world?

If that is not currently possible, I guess it's more of a feature request to be able to copy certain nbt fields from one chunk to another without copying over actual blocks, lighting, entities, or heightmaps. I imagine one possible use case that people may find useful is for recovering things like structure bounding box data. Say if a world is corrupted, you load the seed in whatever version of MC still spawns that structure, and copy the NBT values over, restoring functionality.

Admittedly, this may be the only use case, and thus be very limited. I can't imagine anyone needing to copy over LiquidsToBeTicked, for example.

Sicarine avatar Jun 17 '21 18:06 Sicarine