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Migrating the original QuasimondoLibs to Javascript. Mostly 2D Geometry.

QuasimondoLibsJS

Migrating the original QuasimondoLibs to Javascript. Mostly 2D Geometry.

For the drawing part and some of the UI elements Qlib uses EaselJS - for pure geometric operation it is not required though.

A big part of the intersection algorithms and their helper methods (most of which I still have to port from my ActionScript library) were originally taken from Kevin Lindsey: http://www.kevlindev.com/gui/math/intersection/index.htm