QuantumCoderQC
QuantumCoderQC
I dug a bit deeper into this issue: Aside from the memory issue, the instanced rendering works when targeted to `android-native` but still does not work on `android-hl`. It complies...
Hi, The animation errors might be a Blender related issue, as this seems to happen even in Blender UI. I have opened an issue [here](https://developer.blender.org/T101045). Let's keep track of it...
Hair particles is already supported by Armory and it is done via GPU instancing. [Here](https://disktree.net/app/armory_examples_browser/#examples-particle_hair) is an example of the particles rendered as grass. You can download the example [here](https://github.com/armory3d/armory_examples/tree/master/particle_hair)
I'm sorry I did not understand what you mean by "make the particles visible"? Are the grass particles already not visible? Can you please elaborate.
@Sekaus its difficult to tell what's wrong, but have you set particles to be drawn as objects in Blender?
Can you elaborate what is wrong in the display? The colors? position? Perhaps share an image comparing blender vs armory.
I see, well, thanks for the info. Can you please share the blend file so i can have a look at it when I get some time. In the meantime,...
Hi, I think this is a very specific application for a Logic Node. Perhaps it is better suited for Logic Pack.
Hey @onelsonic This looks cool and so I did some digging. Although I am not adept with JS coding, I found [this](https://code.haxe.org/category/javascript/javascript-inline-workers.html) on Haxe Code Cookbook. I am willing to...
I think its already possible through Haxe atm: https://github.com/armory3d/armory_examples/tree/master/render_to_texture