Speedy2D icon indicating copy to clipboard operation
Speedy2D copied to clipboard

Custom fragment shader support

Open QuantumBadger opened this issue 3 years ago • 1 comments

It would be possible to add an easy-to-use API for registering custom fragment shaders, and drawing triangles using those shaders.

The corresponding vertex shader could be dynamically generated to support passing an arbitrary number of attributes, and the ability to pass uniforms could also be exposed.

QuantumBadger avatar Feb 28 '21 15:02 QuantumBadger

Please add this, I really need it for rendering a large grid on my game!

blaumeise20 avatar Mar 09 '23 10:03 blaumeise20