Yao.jl
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dispatch(Ry(0), :random) is not working correctly
Dear all,
dispatch(Ry(0), :random)
is setting the angle theta in the range of [0, 1], which is probably not wanted.
Thank you Simon
Hi, thanks for the issue. The following patch would immediately fix the issue:
julia> Yao.render_params(r::RotationGate, ::Val{:random}) = (rand()*2π,)
Do you think we should merge it to Yao so that it can be the default behavior? I am a bit worried that users would think this behavior can be not very predictable. For example, the time evolution block still generate random t in range [0, 1] for no reason.