Mitchel Stewart
Mitchel Stewart
Just tested master, occuring there too
it's probably worth noting that when viewing RGB the pixels do show up, but since they don't have the right transparency it's blown right out, I think this is why...
the bitdepth is not an issue, these are 0 alpha pixels. Without getting to technical, Associated alpha is fundamentally different from non associated alpha. Associated alpha sort of "emulates" how...
The image also will render correctly in managed tooling like the screenshot of olive above. Krita has no proper color management (It can't even blend correctly) and GIMP's color management...
> I think this is a separate issue - if you like, please open a new ticket and we can map out how we do that properly! this would be...
for XP support, something like this I assume would be out of scope but for anyone stumbling on this it might not be a bad idea to look towards reactOS...
Doesn't vmware still build support opengl in windows xp? That might work with wined3d/wine9x. (it also has d3d9 support ofc but I mean it for testing wineD3D/Wine9x support) https://www.vogons.org/viewtopic.php?t=88678
https://www.phoronix.com/news/Mesa-Gallium3D-Nine-Sunset
Could it be possible to implement this as a vulkan layer? I realize it's not "any game" but at the very least, it does open up a lot of games...
we can compile musl and gnu binaries to kinda run on termux but it's spotty at best. I did however try and build the x11 backend, but it seems like...