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(LEGACY) Quake .map support for Godot 3.x

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Does this plugin work on Godot 4 (currently in alpha)? It doesn't show up on the AssetLib at least. Couldn't find an existing issue for this. Edit: Just tried pulling...

### What When importing a .map using Qodot, no bitmap textures are found or applied. ### How Create a bitmap texture in the res://textures folder. Create a new trenchbroom map...

**Given** - A MAP file which has attribute "wad". - A QodotMap scene instance which references this MAP and its corresponding WAD file referenced by that attribute. - This WAD...

bug

I'm currently using pixellated graphics in my project and I've noticed that rebuilding a map in Godot causes the newly added textures' filters to default their 'Filter' flag to 'On'...

bug

TB looks for models relative to the game directory, so a setup for saving ArrayMesh resources as `res://` MDL/MD2/MD3 will be needed. Further to that, FGD resources will need a...

enhancement

I'm using Worldspawn layers to associate footstep sounds to different surfaces (textures). I wanted to create a brush entity that acts like a secret door (same texture as the surrounding...

bug

With wad file still in QodotMap it freezes on start and prints a error ![image](https://user-images.githubusercontent.com/95685391/160180572-2605e374-7da4-45cc-bee9-5753d55fe72a.png) With wad file removed from QodotMap after building the map the error is gone but...

bug

Hi, any suggestions on this problem? ## Context and Problem Statement Currently I cannot directly add this repo as a submodule into my project. I want to add this project...

enhancement

```--- Debugging process started --- Godot Engine v3.3.2.stable.official - https://godotengine.org OpenGL ES 3.0 Renderer: Apple M1 OpenGL ES Batching: ON --- Debugging process stopped --- Toggle Visible Toggle Visible Set...

help wanted

The import plugin already does change detection and reimports when Godot receives focus, but the import plugin itself is essentially a stub placeholder due to overly large maps crashing the...