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Design Thinking - Fundamentals
Reference: Design Thinking in Agile: https://scaledagileframework.com/design-thinking
What is Design Thinking?
- A methodology to create innovative and usable products, services and experiences.
- Creative problem solving.
- Applicable to all industries and walks of life.
- About the user.
- Desirability: Dose the user need and/or want it?
- Viability: Dose the business benefit outweigh the cost?
- Feasibility: Can the idea be built and supported?
Why Design Thinking?
- Help you better understand your users needs.
- Help you generate revolutionary solutions.
- Help you learn and iterate faster.
Design Thinking Process
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Empathy
- Objective: To set aside our preconceptions in order to gain insight into our users and their needs.
-
Activities/Deliverables:
- Interviews/Surveys
- Focus groups
- Data analysis
- Competitor Analysis
- Empathy mapping
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Define
- Objective: To define a specific and meaningful challenge.
-
Activities/Deliverables:
- User Personas
- User Journey
- Story boards
- User stories
- Competitive Product Analysis
-
Ideate
- Objective: To step beyond the obvious solutions allowing the freedom to innovate.
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Activities/Deliverables:
- 'How Might We' Sessions
- Card sorting
- Information architecture
- Service blueprints
- Design principles
-
Prototype
- Objective: To understand if the team's ideas work... user input makes your idea great.
-
Activities/Deliverables:
- Wireframes
- High fidelity design
- Micro-interactions
- Detailed use flows
- Interactive prototypes
-
Test
- Objective: To explore if your user's goals have been achieved.
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Activities/Deliverables:
- Usability testing
- Heuristic evaluation
- Desirability evaluations
- QA Analytics
- Performance testing