QbieShay

Results 14 issues of QbieShay

My own attempt at more organic blending for the multisplat plugin and preventing hard cuts when painting with low opacity

Closes #63993 Addresses in part #63780 - multiply part of addmultiply defaults to 1 - curvetexture's repeat is off - vectors into float takes first component instead of average

enhancement
breaks compat
for pr meeting
topic:shaders

### Godot version v4.0.alpha.custom_build [557953d84] ### System information Linux Fedora, Radeon RX 590 ### Issue description Curvetextures repeat by default in visual shader, which causes unexpected behaviour. https://gfycat.com/fatalsnoopyalaskajingle ### Steps...

topic:shaders

At the moment, the system used by evoli to play audio is amethyst's AudioBundle/DjSystem. Changing the music that is being played is currently not possible, a new, controllable system is...

Hi, I would really like to use your theme but I can't figure out how to import it to godot 3. Could you port it? Thanks in advance either way...

This PR allows to leverage the full power of emission textures, giving **optional** full control to artists, including new point sort modes for when using points textures. This PR only...

enhancement
topic:rendering
salvageable
topic:particles

Tested a bit and seems to mitigate the issue of the ports not snapping? Id ask to merge to test on a larger scale. EDIT: Works for snapping connections but...

bug
topic:gui

### Godot version 4.0 stable ### System information Fedora, RX 590 ### Issue description Opening as an issue, because I think it's a usability issue. Setting up trails is currently...

topic:rendering
usability
topic:shaders
topic:particles

Example: https://twitter.com/SrRafles/status/1261858679692898304

enhancement
topic:rendering
topic:3d
topic:particles

**Is your feature request related to a problem? Please describe.** I was a bit confused when I saw blackboards are nodes, because passing them among behaviour trees seems more complicated...