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Library for implementing OpenGL accelerated Qt5 C++ UI components.

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This adds a new cmake build option called QNANO_USE_FREETYPE, which changes nanovg fontstash to use Freetype library instead of stb_truetype.

When using multiple QNanoWidgets, each widget will get a unique instance of a QOpenGLContext object. When the global instance of QNanoPainter is initialised, it happens against the OpenGL context owned...

@cinderblocks @jcelerier @jarkkokoivikko-code-q @NielsMayer i designed an app using scenegraph for rendering some 2d on qtquick and qml. My goal is render some 2d content on main window and another...

fix some problems when using NDK compiler

For example when linking, it is linking with `-lGLESv2` `-lEGL` and `libQt6OpenGL_x86_64.so` . ``` /opt/google/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -target x86_64-linux-android23 -fno-limit-debug-info -Wl,-soname,libqnanopainter_vs_qpainter_demo_x86_64.so -Wl,--build-id=sha1 -Wl,--no-undefined -Wl,-z,noexecstack -shared -o libqnanopainter_vs_qpainter_demo_x86_64.so main.o demoqpitem.o demoqnanoitem.o demoqnanoitempainter.o qnanopainter.o...

Is possible draw vertex and map texture UV to vertex ? Like https://people.eecs.berkeley.edu/~ug/slide/pipeline/assignments/as9/texture.gif

Hello, I am trying to build the project on Windows using the include.pri as given in the steps. But I am getting the following error :-1: error: LNK1181: cannot open...

https://github.com/QUItCoding/qnanopainter/blame/d050c93111d269522c4d4cdc0ac9c5f227c043a1/README.md#L4 Also there should be mention that the Qt5 verssion requires use of 'qt5' branch, or users will be surprised by errors compiling and running. This might be particularly confusing...

For make dashed line you can merge with [this](https://github.com/styluslabs/nanovgXC)

Hi, I want to install `QNanoPainter` in my Gentoo/Linux and I wanted an `install` cmake target. Therefore, I created this PR. ```bash >>> Merging dev-qt/qnanopainter-9999 to / --- /usr/ ---...