MasterObjectPooler2
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Addressables Support
Is is possible ? i think so.. the question is how much would need to change to add support for it..
Could you please describe what you are trying to do with addressables and MOP2 and what doesn't work about it?
@QFSW i want to be able to create a pooling using addressables instantiateAsync... and in this case instead of template be a GameObject it would be a AssetReferenceGameObject so we are able to use InstantiateAsync.