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Has the concept of „over-fishing“ been implemented?

Open JSettler opened this issue 5 years ago • 3 comments

I recall that in Amiga Settlers it was a real thing. Had a game recently where the AI built several fisher huts around a small pond and had several stacks of fish lying around. Old Amiga Settlers handbook gave the tip to use max 3-4 fishing huts per screen-sized lake to prevent fish extinction in that lake. (On amiga, screen-resolution was considerably larger than standard dos-vga settlers resolution.)

JSettler avatar Mar 31 '19 12:03 JSettler

Water tiles have amounts of fish stored which will decrease while fishing. They are refilled from time to time. So this should be implemented.

Pyrdacor avatar Mar 31 '19 16:03 Pyrdacor

this looks like a bug in Freeserf. I added an overlay that lets you see the hidden resources on the map, including Fish. What I see is that the initial stocks of fish seem reasonable, but they spawn VERY FAST, many fish per second on mapsize 3 with normal game speed. This can't be correct, as it results in essentially infinite fish even in the smallest body of water.

I am going to change my fork so that initial stocks are high, but the spawn rate is very low so overfishing is possible

tlongstretch avatar Jan 20 '22 01:01 tlongstretch

Maybe I should also have a look then.

Pyrdacor avatar Jan 20 '22 08:01 Pyrdacor