Ambermoon
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[Feature request] Make NPC dialogs more realistic/reactive
Is your feature request related to a problem? Please describe.
Many NPCs and quest-givers do not react to changes to the game world. For example, lord Georg of Spannenberg and his wife still talk about his problems even when you already solved them. This is breaking immersion into the game world.
Describe the solution you'd like
Update the initial text that the NPC generates when you speak to it when certain world events have happened that affect this NPC, e.g. let Georg of Spannenberg greet and thank the brave heros that solved his problems.