eva

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I got a crash log with backtrace (there is an external library that gets it when the app crashes) and it looks like this: ``` std::alloc::rust_oom alloc::alloc::handle_alloc_error < ... some...

It's about ~766 kB for each connection, because `SequenceBuffer` does two allocations. These allocations exist even the connection isn't active, so ... It is not so hard to drain all...