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Building under VS2012

Open GoogleCodeExporter opened this issue 10 years ago • 0 comments

I had to add these additional Preprocessor Definitions for the 'carvelib', 
'fileformats', 'intersect', 'texture_example', 'view' projects:

BOOST_NO_0X_HDR_INITIALIZER_LIST
_STDINT


To get it to compile without any nasty errors.

you also have to make sure you have GL/glut.h available to build the glui32 
project. You can scrounge these up from: 
http://user.xmission.com/~nate/glut.html

Folder references:

glut.h: 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\GL\'
glut32.lib: 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib\'
glut32.dll: 'C:\Windows\System32\'

For 64-bit machines, you will want to do this.
glut32.dll: 'C:\Windows\SysWOW64\'



All good! BUT...
There is still a pretty steady stream of warnings. pah.

Original issue reported on code.google.com by [email protected] on 4 Apr 2013 at 2:48

GoogleCodeExporter avatar Dec 12 '15 18:12 GoogleCodeExporter