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texture UV not correct after compute()

Open GoogleCodeExporter opened this issue 10 years ago • 1 comments

Im using newest version carvelib checked out after jul.

Now, i have handred of pairs of polyhedron ,
every pair ran csg.compute(pairA_1,pairA_2) in a parallel for,
after that,i found that the texture uv vertex attribute is not correct:some 
vertices appears a little bit offset,some vertices get the attribute value 
which not belong to itself.

But its correct when i run them in singlethread.

Original issue reported on code.google.com by [email protected] on 26 Sep 2012 at 3:43

GoogleCodeExporter avatar Dec 12 '15 18:12 GoogleCodeExporter

is it really thread-safe?

Original comment by [email protected] on 26 Sep 2012 at 3:51

GoogleCodeExporter avatar Dec 12 '15 18:12 GoogleCodeExporter