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random() is redefined in win32.h, conflicts with maya's headers.

Open GoogleCodeExporter opened this issue 10 years ago • 0 comments

a better solution is needed. Possibly incorporating boost's RNG headers, which 
are nicer in any 
case.

Original issue reported on code.google.com by [email protected] on 23 Oct 2009 at 1:01

GoogleCodeExporter avatar Dec 12 '15 18:12 GoogleCodeExporter