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An FP game engine for Scala.

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Allows you to express: ```scala Batch( UniformBlock( "MutantData", Batch( Uniform("MOVE_TO") -> vec2.fromPoint(position), Uniform("SCALE_TO") -> vec2.fromVector2(scale), Uniform("ALPHA") -> float(alpha) ) ) ``` as (using `import indigo.syntax.shaders.*`): ```scala UniformBlock( "MutantData".uniformBlockName, position.asVec2, scale.asVec2,...

Couple of easy to spot problems, but there will be more: `UniformBlock` lacks nice constructor options Missing syntax extensions for things like `RGBA.Red.toVec4`

I had meant for `context.sceneTime` to be the scene running time, but in fact it is the time that the scene changed, so the scene's running time is really `context.running...

Currently when @hobnob and I develop demos based on the latest and greatest Indigo versions, we have to keep rebuilding Indigo and no CI job can ever pass.

Is it time to add real GPU font rendering? (This will not be a small task.)

Basically a few tweaks here and there to get it working on FF and Chrome (on Linux).

Possible bug when using an Xbox One S controller in example games like The Cursed Pirate, Snake or Roguelike Tutorials. Basically pressing any button makes the whole game crash, and...

bug

Currently you can only expand or contract by an even amount in all directions.