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An FP game engine for Scala.

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Currently, the real frame rate affects things like movement speed and jump height, but it should not. https://indigoengine.io/docs/time/signals#can-we-introduce-frame-independence

demo

Currently all the plugin options for both Mill and sbt are just sitting on the surface of the plugin interface as separate values, but there are two problems with that:...

Depth sorting is unintuitive. This was a decision made back in the mists of time for reasons I can't recall any more. Doing this would be a breaking change. This...

Based on this commit: https://github.com/davesmith00000/roguelike/commit/3683f4f46afabb2b1433947b221da734f258aa1e And these instructions: https://github.com/sbt/sbt-ghpages#initializing-the-gh-pages-branch

documentation

It would be nice to expose build folders paths, as some use cases require knowing them, such as publishing to GH pages or serving the game for browsers in other...

enhancement

Currently the site does not support search: https://www.algolia.com/for-open-source/

documentation
help welcome

When trying to debug someone else's game, it would be really handy to have some way to drop out stats about their scene graph. Or maybe just print the whole...

There is a config flag that we could respect during shape rendering?

As requested on Discord: The current documentation at https://indigoengine.io/docs/platform/assets says that > Images - which can be JPEG or PNG format (others may work but are untested) - max size...