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An FP game engine for Scala.

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This is a bug that make the game stop working if you try to use a "lone" Joy-Con. I noticed the bug on Windows but, given that it comes from...

Narrow phase bounds checks are currently done using different methods for the two shapes, and special cased when the two collide (which won't scale). Since all our shapes are axis...

The roguelike work and the UI work is getting bigger and more complex, and the set up for the user is also getting more involved. Perhaps we can make it...

At the moment, you need to register clone blanks on every frame you want to use them, which is inefficient if you plan to reuse the same things for the...

There might be an issue open for this but just wanted to capture quickly. I've been putting off masking on the excuse that we need render targets first, and that's...