indigo
indigo copied to clipboard
An FP game engine for Scala.
We have `sequence`, I think it's in the syntax package. The slight snag here is that because we aren't stacking instances of typeclasses, as you would in Cats, what we...
Would be handly to be able to say "was the key a number" and "optionally give me the key's number, if it was a number. Currently doing it was something...
From @Quafadas: When trying to get source maps working in Indigo, I'm seeing this; [Error] Cannot load file:///home/dave/repos/pkg/indigo/indigo/indigo/src/main/scala/indigo/shared/platform/SceneProcessor.scala due to access control checks. Which I'm going to guess, is a...
Perhaps GameViewport can just be an opaque type equal to Size, and export all of Size's methods? At the moment, you can't do GameViewport(..) / 2, but you can with...
I'd like to be able to generate Dwarf Fortress compatible font sheets from normal monospace fonts. To do that, we need to be able to say "the square you need...
Currently you can't produce a fake framecontext (of any type) because you cannot make a BoundaryLocator. If BoundaryLocator became an interface then the side effects can happen in the concrete...
If not, add a `hashCode` method.
...the Mouse version inspects events so that you can ask 'was mouse clicked?' for example.
As it does with 'mouse'.