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An FP game engine for Scala.

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I tried using a DualSense for the [Pirate game demo](https://indigoengine.io/pirate.html), and to my surprise it doesn't seem to work. I see this in the console: According to the [mapping](https://github.com/PurpleKingdomGames/indigo/blob/af1595a32fa176b4472d5e46cffdf71b28a24f80/indigo/indigo/src/main/scala/indigo/platform/input/GamepadInputCaptureImpl.scala), `14`...

enhancement

Currently if we load an image into Indigo but it doesn't exist Indigo just silently stops. We need to raise an error if the content we receive is not a...

Jotting this down while I remember. Things I've been thinking about in the background: 1. "There are lots of people working on Tyrian's WebSockets, what about Indigo's? Seems wasteful to...

...to free up resources. Up to this point, the assumption has always been that games would be so small that we don't care. Generally this is probably the case, but...

Try and reuse some of the shader library shaders to make, say, a 9-slice shader and test reusability.

At the moment if we fail to initialise WebGL 1 or 2 due to a browser limitation then we throw an exception. The trouble is, the player then has no...

enhancement

***What I want, is to be able to make single scala-cli script indigo games and run them straight from the command line.*** I was thinking about this today and I...

help welcome

In PR #471, @grzegorz-bielski introduced Pointer events to Indigo, but we do not have an accompanying `InputState` model for it. `MouseEvent` comes with a `Mouse` model, for example. It would...

Add gesture handling to indigo-extras. See this PR by @grzegorz-bielski and related issues for details: https://github.com/PurpleKingdomGames/indigo/pull/471

I believe you can start electron with the dev tools open. Sometimes when a program hangs the dev tools will refuse to open either by keyboard shortcut or from the...

help welcome