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Tweening

Open davesmith00000 opened this issue 4 years ago • 0 comments

Original comment below.


A fuller animation framework... something like:

Node
    .Animate
    .start(Node.moveTo(0, 0))
    .end(Node.moveTo(1,1))
    .withEasing(Ease.In)
    .for(Seconds(1))
    .emitEvent(Events.Moved)
    .andThen()
    .start(Node.withAlpha(1))
    .end(Node.withAlpha(0))
    .for(Seconds(2))
    .emitEvent(Events.Finished)

Tweening classes. Signals (Pure, Reader, State) in disguise that handle all the hard stuff of telling a thing when to be where, when to start moving, and when to stop.

davesmith00000 avatar Dec 20 '20 12:12 davesmith00000