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Fix Gamepad handling when only one axis is present

Open sherpal opened this issue 6 months ago • 0 comments

... in particular, a single connected Joy-Con.

Fixes https://github.com/PurpleKingdomGames/indigo/issues/760

I imagine we could go one step further and handle the hypothetical case where there is 0 axis (They seem to exist*). But as I don't own one, I can't verify whether it would actually translate to the axes array to be of length 0. So I would leave it like that for now.

image

sherpal avatar Aug 22 '24 15:08 sherpal