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Pointer Events: FrameContext.Pointers looses pointer positions

Open hobnob opened this issue 1 year ago • 1 comments

FrameContext.pointers is meant to keep track of the current position/tilt/buttons etc of all of the pointers being used. However, currently as soon as the main pointer (in my scenario a mouse) stops moving the pointer is removed from the Batch of pointers. I suspect this is because we treat the pointers in a similar way to the mouse events, but it needs a bit more thinking about and tinkering with

hobnob avatar Feb 14 '24 07:02 hobnob

I've had a quick look and the implementations are very different. I think Mouse could do with a bit of a clean up, and Pointers probably needs to work a bit more like mouse does.

It would be helpful to list a couple of examples of the expected / desired behaviours. (I don't really use Pointers :sweat_smile:)

davesmith00000 avatar Feb 17 '24 13:02 davesmith00000