indigo
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`COLOR` value initialised to Black in base entity shader
BaseEntityShader
contains this, COLOR = vec4(0.0f)
, which seems wrong to me. Either it shouldn't be black or it shouldn't be supplied as the fragment function argument? :thinking:
Had another look and I think it's ok, in fact.
Tried it again, the color
value does not work as expected. Perhaps my expectations are wrong, but I expect it to be equal to env.CHANNEL_0
or something.