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Only expose Ultraviolet primitives to users?

Open davesmith00000 opened this issue 2 years ago • 0 comments

There are two representations of most GLSL types (vec2), one from ultraviolet and the others were pre-existing types in indigo.

Superficially they are the same, but they do very different jobs and behave quite differently. Nonetheless, it would be nice not to confuse our users with two very similar looking types.

davesmith00000 avatar Jan 23 '23 22:01 davesmith00000