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Add Simple Physics Support

Open davesmith00000 opened this issue 4 years ago • 0 comments

You can build games like platformers without a physics engine, but it's pretty inconvenient, because a lot of the code you end up writing is the same code you'd expect to see in a rigid body physics library, and has the same determinism guarantees (few).

Initial thoughts are that this isn't a core part of the engine, it's just a simulation you plug into your model or view model, and call update on. The view can then ask the simulation where things are now and draw them.

davesmith00000 avatar Jul 26 '20 10:07 davesmith00000